Let's face the truth: creating a commercial video game today is a hard task.
To succeed in such complicated I need two things: good attitudes and methodology.
There is two essential attitudes we need to keep:
We will talk about these attitudes later, but being organized implies methodology.
Since I'm fond of agile methodologies since more than two years, I assume Scrum can be used to support the video game creation process. With this thought in mind, I googled the keywords "methodology for video game development" which leads me to this website:
http://www.agilegamedevelopment.com/The author is named CLINTON KEITH and confirm what was a personnal thought. More specifically, it is about using
Scrum in video game industry.
This gonna be my starting point, using Scrum and maybe adapt it on the way.